Anatomy

All of the tutorials on this site count on a well constructed and constrained skeleton to make your work simpler.  This is easy if you're using DojoBot, but if you're creating your own character then you need to know how to create that type of skeleton.  This tutorial will teach you the basics of skeleton setup and constraint.  Of course, this topic is broad enough to command several books full of tutorials on its own.  We'll be covering only the very basics that go into the construction of the DojoBot setup:  anything more advanced and you're on your own.

Dabble Tutorial  (Zipped file of Dabble Tutorial)

    Page 1: Spinal Column
    Page 2: Right Arm
    Page 3: A discussion of Inverse Kinematics
    Page 4: Left Arm
    Page 5: Legs
    Page 6: Spherical Constraints
    Page 7: Declaration of Torso Independence

Refine Tutorial  (Zipped file of Refine Tutorial)

    Page 1: Binding the toes
    Page 2: Binding the heel
    Page 3: Influencing the Knee
    Page 4: Arms
    Page 5: Eyeballs

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